
GNAP-GNAP
THIS IS A PROTOTYPE BUILD
This game is in development, and this prototype only serves for me to gather early feedback. Future updates will include more weapons, enemies and items - as well as new features and bosses.
If you have ideas or feedback, please share them in the comments below.
GNAP-GNAP
A horde rougelite shooter with metaprogression and enemies that multiple as you try to kill them. You have your trusty harpoon and you pop scary balloons that each have their own effects and abilities. Made in the style of 8bit pixel art infused with CRT effects for that retro vibe.
FEATURES
- 19 harpoons (more are planned)
- 21 enemies (+12 others not yet implemented)
- 46 items (more are planned)
- 1 biome (4 others planned)
- 6 environment traps (will be different for each biome)
- 0 bosses (I haven't arrived at bosses yet, okay? I have 6 planned)
CONTROLLS
- ASWD - Move
- LMB - Shoot
- X/C/V - Items
- E - Interact
- RMB - Cancel
SOCIAL LINKS
Youtube (https://www.youtube.com/@fus-yan)
* Current weapons, items and enemies together with the gold economy and pricing of items are all subject to change (and most likely will).
* Enemies, while having "Tiers" in this prototype are spawned all from the same enemy pool, in the future the enemies with higher difficulty will spawn gradually.
* There might be a bunch of bugs.
* Game does not have sound or music yet.
* If you're feeling cheeky, you can use "~" on your keyboard to test different weapons, items, spawn enemies and traps; can break the game if used unwisely.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | fus-yan |
| Genre | Shooter, Action |
| Made with | Unity, Adobe Photoshop |
| Tags | 2D, Fast-Paced, horde, Indie, Pixel Art, Retro, Roguelite, Top down shooter, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | YouTube, TikTok |
| Content | No generative AI was used |




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